Play as Silent on Ascension \(18\) or higher.With this in mind, he formulated the following criteria when searching for unwinnable seeds. If the player reaches a fight against Lagavulin without directly or indirectly improving the damage of their starter deck, they lose the run. The argument completely ignores damage dealt to the player and focuses entirely on the lose condition: after \(3\) of Lagavulin’s debuff turns (\(-2\) dexterity and \(-2\) strength), the player can no longer deal damage. Since the random number generation of Spire is determined uniquely by the run seed, the player can replay a seed, alter their card play order (and thus the outcome of later deck shuffles), and make unintuitive decisions, to maximize health and other resources throughout the run.īy analyzing optimal cases of card draw and deck shuffling, Arbiter proved that Silent’s starting deck loses against Lagavulin on Ascension \(18+\). We take unwinnable to describe any run of Slay the Spire that cannot be won by any sequence of decisions allowed by the base game (ignoring glitches). In a blog post on unwinnable seeds in Slay the Spire, ForgottenArbiter outlined a detailed approach to the problem of finding an unwinnable and shared a branch of SeedSearch which looks for these seeds. This project is joint work with gamerpuppy and ForgottenArbiter and is based on the several attempts that have been made to prove unwinnability for seeds in Slay the Spire. Before release the name of this card was "Gash".In this post, I will describe a collaborative effort that proved that unwinnable Slay the Spire seeds exist.A new character with unique mechanics, keywords, and art.
This week adds the long anticipated third character into the game!.It can also bring back other 0-cost support cards such as Beam Cell for more damage and Vulnerable, and/or Steam Barrier for Block, etc. All for One allows for even more Claws being played.Adding an Unceasing Top and exhausting every other card lets The Defect go infinite like the classic Anger and Feel No Pain build. Adding Recycle to strip irrelevant cards from the deck sets up a consistent Claw onslaught.Replaying a Claw with Hologram and Echo Form helps accelerate you into big damage when you can't find extra copies.There are some good colorless card draw cards that also work well in a Claw deck: Skim, Scrape, Unceasing Top, and really anything that draws cards will outperform with Claw. Claw is at its strongest when accompanied by card draw and little else.With a disciplined deck and good card draw, it's not difficult to swing 30-damage Claws by turn five. Playing your non-upgraded Claws more often not only gives you bonus damage, but also deals the damage you've already accumulated.
#GOOD SLAY THE SPIRE SEEDS UPGRADE#
Upgrading Claw isn't recommended - instead, upgrade your support and draw cards like Skim and Scrape.To get the most out of Claw, acquire as many copies as possible, aggressively Remove cards from your deck, take as few other cards as possible, and draw lots of cards during battle.Claw is a straightforward build-around card - draw and play Claws as often as possible and stack up huge numbers.
Upgrading Claw increases the base damage of the card from 3 to 5.Ĭlaws added to your deck after Claw is played, such as through Discovery, Hello World or an Attack Potion, do not have their damage increased while they aren't part of your deck.
As a common card, Claw can be found as a post-battle reward and be purchased from the Merchant. For zero Energy, Claw deals an escalating amount of damage that also amps up your other Claw cards. Increase the damage of ALL Claw cards by 2 this combat.Ĭlaw is a common Attack card for The Defect.